Weeks 13 & 14: The Final Days

This and the past week have been the final periods of development on Sagittarii Run.  A large amount of the time has been spent on bug fixing, such as a particularly critical bug involving rifts transporting players to the end of the race, as well as more miscellaneous issues such as GUI elements overlapping, the doors of the dropship not opening across the network, and the spectacle of ghost racers moving while tilted on their sides.  The other large part of time has adding more spectacle and general eye candy to the track–such as giant ships flying overhead, meteors passing by racers, or the debris of destroyed ships becoming obstacles on the racetrack.  At this point, one day away from the Senior Show, we have more or less entered a code freeze (short of a few remaining bugs) and will be spending the remainder of the time adding more eye candy to the tracks, and testing for any remaining bugs.


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