Senior Production Week 11

This week a great amount of deal was spent tweaking existing systems, improving existing content, and attempting to add in and test the remaining pieces of content.  A large portion of this time was spent with the rift system, which has not seen a large amount of focus since its initial conception and implementation.  Entrances and exits for rifts have been updated, in addition to some quality-of-life and bug fixing adjustments–though there are still many improvements that need to be made.  Additionally, time was spent on general improvements to play–mainly through adjustments on vehicle’s stats, which will soon serve to differentiate the four unique hovercars.

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